Every year during E3 one game always manages to blow me away. This year, that honor goes to No Man’s Sky. Originally revealed during Spike’s atocious attempt at revamping their yearly Video Game Awards, it got buzz but then faded out of mind. Its back now and here to stay.
Developed by a small studio by the name of Hello Games. No Man’s Sky offers aims to boggle the minds of players. No, not by its story, but with its sheer size and scale. For you see, everyone who plays No Man’s Sky will come away with an entirely different experience. How? Well, I’m glad you (assuming you did) asked. No Man’s Sky features a procedurally generated universe. From animals/creatures, to plants, and the planets themselves, Hello Games founder remarks “We almost don’t even know what’s out there”. Now procedurally generated, doesn’t mean completely random, everything in the game follows laws. That means there is structure and order to the game as well for example, as Sean explains in the video, that planets too close or too far from a sun will not hold life. There might be lifeless planets covered in liquid other than water. Sean describes the game as a vast universe where players are thrown into all corners of space, you can run into other players playing the game… however the likelihood you will is very slim. As the planets in this game, are actually planets. Yes really, they’re scale sizes of planets. So even if you’re on the same planet other players are… you might never even meet them.
The video also goes on to talk about gameplay elements found in No Man’s Sky. Space combat, upgrades, and dangerous wildlife and ecology are prevalent in the game. Right now there is no official release date, or release time frame for that matter. Hello Games is keeping that information to themselves for the time being.