Nacon Wired Compact Controller Review
The Nacon Wired Compact Controller is a newly released product in the Australian market for the PlayStation 4. The controller, as the name suggests is a more compact version of a controller when compared to Sony’s main offering for the console or other Nacon products such as their Pro Controller. It’s more suitable possibly towards younger gamers with smaller hands, or those who don’t enjoy the larger build of the original Sony controller and prefer something a little more compact.
After unboxing the control and at first holding it in my hands, I had a definite feeling of comfort with it. The controller is designed in an ergonomic way, which did not feel uncomfortable even after a standard 3 or 4 hour play session for me. When holding the Nacon Wired Compact Controller with two hands, you can feel that even though it’s a little more compact than your standard controller, it feels a little thicker and the shell is a little softer which for made it a lot more comfortable to hold.
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Love the feeling and the smell of a new gaming controller 🎮 🙂🤗 Just unboxed this #Nacon #Ps4 controller and really love how compact it is as well as the feel of the buttons. The controller feels soft around the sides and back. Also being wired I don't have to worry about charging it all the time. So far I'm impressed with both the look and the feel which is a little different to Sony's standard controller. Will be putting a review up on the site soon and after I've had some decent game time with it. #residententertainment #gaming #playstation #playstationau
When comparing it to the original controller, the buttons on the D-Pad are a little different. The original has spaces between up, down, left and right whereas Nacon has a one button solution which delivers similar precision. The triangle, x, circle and square button on the Nacon controller is also a little bigger than that on the original control. I suppose it’s personal preference with this but I had no problem with either design. Both are nice and do their jobs well in their own way.
My favourite thing about the Nacon Wired Compact Controller is that the analog sticks don’t have any rubber on them. I don’t know about you, but with the original controllers, I have found that over time the rubber on the analog sticks seems to wear out and fall off. Sure you can get it fixed, but it’s so annoying. The one’s on the Nacon Wired Controller are only plastic, but it gets rid of the issue so it’s great in my eyes.
Being a wired controller, the decision to buy this over a wireless control is an important one. Although the Nacon Wired Controller does have a 3m cord length which is enough for me in my gaming setup by far, for others it may not be. It’s a big consideration because this is the main part which will make or break the practicality of the purchase. Some people just have large rooms and a wireless one is just the better option.
On the other hand, charging controllers or having them run out of battery on me while I’m gaming in a long session has been frustrating in the past. So having a wired controller eliminates this completely. You could play all day and all night with it plugged in and never have the “battery low” issue come up. Also as a gamer, sometimes I spend a long time away from my PS4 and maybe am gaming on PC or on Xbox One for a week or two, or I’m just busy. Often I’ve come to play my PS4 on a whim, only to find nothing is charged at all, which prevents me from gaming for a bit. With a wired solution, I don’t have to really worry about that.
I would like to mention though, that I do have at least one gripe with the Nacon Wired controller, it’s that when plugged in and even after using it at least once, if you turn off your console, you can’t turn it back on with the Nacon controller as you do with the original wireless ones. So you’ll have to turn on your console by hand before you sit down.
Night time gaming is a bit different with the Nacon Wired controller. There’s no light bar on the back that will stay on all the time, only a small light on the front. So if you’re watching a movie or something, you won’t have to worry about that annoying light bar that the standard controllers do have.
I spent about 15 hours testing the Nacon Wired controller and mostly on Gran Turismo Sport and Horizon: Zero Dawn. But I found the control to deliver a decent gaming experience. I don’t really have any complaints about it. It’s a different offering from the standard controller and it offers quite a bit of practicality at a lower price point. I personally will continue to game with the Nacon Wired Controller because it fits in well with my gaming setup and I don’t have to worry about charging it at all. It’s a nice new addition to my PlayStation experience and I’m happy with what it can do.
Update May 2018: I just wanted to add an update to this review as it’s been a few months of use for me with this controller. Everything is pretty great with it still and I did my whole God Of War playthrough with the controller with no problems. But I wanted to update this review because while playing Beyond: Two Souls which I got for free in this month’s PlayStation plus. I realised this controller doesn’t really work well for that game because it doesn’t have motion controls. So keep that in mind if you’re playing a lot of games that need motion controls, because this controller doesn’t do it. You will need to switch over to the OG PS4 one to do it. Just wanted to let you all know 🙂
Full Nacon Wired PS4 Controller Specs
- 3m long cable for wired control of the PlayStation®4 system
- 2 vibration motors
- SHARE, OPTIONS and PS buttons
- Touch pad
- LED player status indicator*
- 3,5mm stereo headset jack
- Soft touch finish or fully transparent casing Illuminated with LED* lighting
- PC** compatible (X-Input) The Wired Compact Controllers are the latest addition to NACON™’s range of Sony Interactive licensed products, joining the Revolution Pro Controller and more recent Revolution Pro Controller 2 – providing PS4™ gamers with even more ways to play.
Crawl is a film which comes directed by Alexendre Aja who some may know as the director of The Hills Have Eyes (2006). The film stars Kaya Scodelario and Barry Pepper.
Crawl is a film about a young woman named Haley (Kaya Scodelario) who attempts to save her father (Barry Pepper) who is trapped in his house during a category 5 hurricane. Tremendous damage has occurred to the home and the surrounding area during the storm, with the streets slowly flooding But that’s not the only danger to be wary of, the flood waters have paved the way for dozens of alligators to come into town and they’re ready to feast on anyone still around. Will poor Haley and her father survive though?
Going into this film. I was actually quite excited. I do enjoy these action films where there’s some creature out there and it’s preying on whatever character the film is about. This film is a little similar to The Meg, but it most reminded me of Anacondas (2004). All of these films and Crawl included wouldn’t be ones I’d say were legendary films, but gosh, I definitely have fun watching them!
Crawl as a story is about survival. There are themes all throughout it related to man vs nature and also the idea of the apex predator is scattered all throughout it. Both characters in the film are constantly challenged and struggle to survive in the a town getting torn apart by the storm.
The main reason most people would go to see Crawl at the cinema would be for the action and that’s the same reason I wanted to go along and see this one. I wanted to see what the alligators could do and I wanted to see some people get eaten up. Did I get that? I certainly did! Did I need much more out of this? Probably not.
As for Crawl being scary. I’m not too sure, I find it all quite fun. But there are people who this would probably frighten a little. Much of the film is cgi and for what it is and for the type of movie this is I think it was just the right quality. They didn’t try to go too big like in The Meg where the cgi seemed to struggle in certain areas. Although the limitations of the cgi are visible in Crawl, it’s not too bad in the end.
The acting in Crawl isn’t too bad. Kaya Scodelario is who you’ll be watching for basically the entire film and she delivers a pleasant performance. Some may recognise this actress from her appearance in The Maze Runner (2014) where she played Teresa. Hopefully there is more to come from her in future films.
The tone of the film, while at times can be a little intense with all the danger out there did actually feel a little light. Alexandre Aja seemed to keep the tone not too serious and embraced the silliness of it all in certain areas to keep it light and fun. But it was also tense and scary when it needed to be.
Overall I had a good time with Crawl at the cinema last week. This isn’t a film that is going to blow anyone away with how good it is, but it’s something to see for a bit of fun over the weekend. You get to watch two characters try to survive a massive hurricane and not get eaten by alligators. Crawl was 1 hour and 27 minutes of fun!
Sea Of Solitude Review
Sea Of Solitude is a game which was developed by Jo-Mei Games and was published by Electronic Arts. It is available on PS4, Xbox One and PC via Origin. It is a single player third person adventure game. The game has the player control a character named Kay who explores an abandoned and flooded city.
This was a game which caught my eye only very recently when I first heard about its release. After watching the trailer, I thought the art style, strong colours and animations looked very interesting. Also as a person who went mad one day and subscribed to EA’s Origin Premiere late last year so that I could play some games I had missed out on over the years, I was pleased to see something new added to the store that wasn’t a typical Electronic Arts style major franchise game. Knowing I could get this one for free was enough to give it a go. But if you’re not part of that program to get it for free, I’d say that the $26.95 asking price for this digital title is certainly worth it.
The game isn’t too long, most hardened gamers will probably be able to finish this one in a single session, which I actually managed to do yesterday morning. I didn’t time myself, but I’d say to expect about 3 or so hours out of it, a bit more if you look around for collectables.
On the surface, Sea Of Solitude is about a young girl named Kay, who is searching through a city, which is for some reason flooded. You start the game all alone on a tiny boat, way out at sea on the water. You make your way to the city, where you find a monster clad in darkness is blocking your path. Through exploration and activating certain things, Kay brings light to an otherwise dark city.
Underneath the main plot though, is a game with strong messages and themes related to loneliness and relationships. Kay as a character is someone who has become lonely, isolated and quite depressed after issues with her family and her boyfriend. The game sends the player on a journey to free Kay and other characters from suffering from the effects of loneliness and related themes. What I didn’t expect this weekend, was to play a game which seemed to have the objective of tackling these mental health issues in this way and I never expected to play something this weekend from the gaming genre with such deep meaning to it.
In many ways, Sea Of Solitude reminded me of my experience with Hellblade: Senua’s Sacrifice which was also a game that focused on mental health issues and is still a game I hold in very high regard. Both of these games were experiences that I could not put down once I started playing as I just had to find out what was going to happen with my character. Games tackling these mental health themes and the issues involved are quite rare in this medium, so when an experience like this does come along, it’s very unique and interesting. The difference between Sea Of Solitude and Hellblade: Senua’s Sacrifice is that Sea of Solitude is a little lighter in tone and not the intense gruelling experience that Senua’s was. This makes a player’s time with Sea Of Solitude one that is peaceful to experience.
The art style in Sea Of Solitude is something I enjoyed looking at. The animations are very rounded, colours stand out on the screen and the use of blacks in contrast with visibly bright blues, whites and orange was what I loved the most. The music and also the voice acting, was soft and did fit in well with the tone of the game’s themes and art style. All together, visuals and audios seemed to be just right.
The gameplay in Sea Of Solitude is something I’d say is probably a little simple. It’s essentially a platforming game where you will jump, swim, drive a boat and shoot flares onto enemies. There aren’t any button combinations to learn or any level up systems. The game is accessible to people of most ages and even to people new to gaming could easily pick this one up and get through it.
Overall coming out of playing Sea Of Solitude, I was filled with positivity and happiness. The story is quite heavy when playing through it, but very warm in the end. The art style and animations are nice to see and the sound and voice acting was just right. I do like to see that the games industry can use the medium to tackle such heavy topics and release games like this which show how well this medium can tell a story and provide its audience with something of great meaning. I’m happy to recommend Sea Of Solitude for your gaming collection.
Stuber is a film which comes directed by Michael Dowse and stars Dave Bautista, Kumail Nanjiani and Betty Gilpin. The film is an action comedy adventure about an Uber driver and a policeman who go on a wild ride together.
Going in to see Stuber I didn’t really know where to set my expectations. Knowing only that the film was a comedy, meant I went in for the lols and didn’t expect all that much from the story. But coming out of the film, I’m sorry to say, but it’s not really that great.
The film starts off okay and the opening scene features both Vic (Dave Bautista) and Sara (Karen Gillan) engaged in a dangerous shootout with some bad guys. Both are seriously injured and Vic loses his eyesight, which means he gets some urgent surgery. His eyes need time go recover, but as soon he’s able to walk he calls for an Uber and continues on with his police business, which is catching the bad guys who got away in the opening scene. This is where Stu (Kumail Nanjiani) comes in and the journey between this awkward duo begins.
I wish I could say that it was all good once the Uber ride began but it wasn’t. The film is only really mildly funny. Dave Bautista who I do really like in action films really isn’t great at comedy. Kumail Nanjiani basically was just screaming and yelling the whole time and talking about his Uber rating and reviews. I admit I did find some of the bad reviews he got from his previous customers in the film funny when they were shown, but that’s about it. Some of the jokes were also drawn out way too long. Dave Bautista’s character being blind was kind of funny in the first minute when you saw him trying to walk around without being able to see. But it’s only funny once and they did this joke over and over again almost all the way until the end!
In addition to this, for quite a bit of the film, I wondered if this was some sort of product placement or advertisement for Uber. There were so many mentions of Uber, Uber reviews and the difference between Uber products and services. What are we paying to watch here? Who cares about Uber!?
In the end I would suggest avoiding Stuber at the cinema this week and choosing literally any other film currently showing. After leaving this I instantly thought that Stuber needs to be on my list of worst movies of 2019 which I created just after seeing this and that says a lot because I was not compelled to make one after seeing X:Men Dark Phoenix.
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