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Total War Arena 3.1.9 Patch Notes

Bryan Weatherall by Bryan Weatherall
August 19, 2018
Reading Time: 2 mins read
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Total War: ARENA – Developer Diaries #6
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The Total War Arena 3.1.9 patch notes details have been released and quite a few changes and updates are coming to the game. The three areas that the Total War Arena 3.1.9 patch notes cover include leaderboards, shop units in the tech tree and ability animation systems improvement.

Here’s what’s in the Total War Arena 3.1.9 Patch Notes

LEADERBOARDS

As part of our commitment to adding more content to the endgame, we’ve implemented a leaderboard for Tier X players, accessible by anyone through the profile window.

  • You can qualify for this leaderboard by playing at least 3 battles with any Tier X unit(s).
  • For each battle you play, you will gain or lose Rating, which will determine your position on the leaderboard.
  • The leaderboard will only display the Top 100 players.
  • If you are not in the Top 100, you will be able to see what percentage of the player base you are in (e.g. top 23%).
  • You can also select your country from the profile overview panel, which will be displayed on the leaderboard.
  • The leaderboard will update roughly every hour.
  • You gain points for winning matches and lose points for losing matches.

SHOP UNITS IN THE TECH TREE V2

In part two of our update to the tech tree, the tree now displays Premium Shop units whenever they are available, not just if you own them. Clicking on the Shop button will take you directly to the Wargaming Premium Shop.

ABILITY ANIMATION SYSTEMS IMPROVEMENT

By initial design, the ability phase system only supports one duration animation. Any subsequent locomotion/attack animation overrides that. This means the first animation is lost if a new ability phase is activated.

This new feature improves the ability/phase stacking. The system will now know which animation is the last one you activated and, when this one ends, it will continue any existing animations/locomotion that might still be active.

Example in the old system:

  1. Ability 1 starts with a duration of 60 seconds.
  2. (10 seconds later) Ability 2 starts with a duration of 20 seconds. This animation is played and the Ability 1 animation is overwritten.
  3. (20 seconds later) Ability 2 animation finishes. All animations are cleared.
  4. No more animations are played but Ability 1 is still active for a further 30 seconds.

With the new system improvement:

  • Ability 1 starts with a duration of 60 seconds.
  • (10 seconds later) Ability 2 starts with duration of 20 seconds. This animation is played and the Ability 1 animation is overwritten.
  • (20 seconds after) Ability 2 animation finishes. The last ability animation in the stack is restored.
  • The remaining 30 seconds of the animation from Ability 1 will be played.

Source: Total War Arena Patch Notes News

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Bryan Weatherall

Bryan Weatherall

Bryan loves writing about movies, TV shows and games and tries his best to give a balanced and honest view in all his reviews or opinion pieces on Resident Entertainment.

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