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Magnetic: Cage Closed Review

Bryan by Bryan
June 9, 2015
Reading Time: 3 mins read
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Magnetic: Cage Closed is a game currently available on PC and available to purchase on Steam. It’s a game focused around the idea of using magnets and a device known as the magnet gun to control objects. It’s a first person game where you will play as a female character, trapped in prison like environment, where you’ll be tested constantly with various puzzles.

Magnetic: Cage Closed Trailer

Magnetic: Cage Closed Review

Magnetic: Cage Closed is an okay game and it sometimes provides some fun puzzles to solve using magnetic forces. It’s only really just okay though because the game environment and the world we’re introduced to feels so negative all the time. There’s a warden in the jail you are in, who is setting up these puzzles for you and he talks now and again about how difficult they are and how others died there. But it’s not fun listening to this guy, his narrations are all negative towards your games character and therefore towards you and it doesn’t feel like a nice game to play.

Magnetic: Cage Closed does have some good puzzles to solve that will keep you busy for a few minutes for each one. But none of them had me really feeling stuck at all. When adding the warden’s negativity into this mix, it left me thinking to myself that it’s not really that hard and I wished I could have turned his voice off so that I could complete the puzzles in peace.

The gameplay in Magnetic: Cage Closed is its highest point as it’s fun at times moving things around. As you can see in the trailer above, you have a magnet gun and it can push and pull you towards magnets, or bring objects like boxes towards you so you can carry them around. It’s an interesting concept for a game, but there is only really so much that can be done with it before it gets boring. There are a few variations made to the objects, small boxes can be pushed and pulled, as well as carried around. Later on large boxes will be introduced that you can’t carry around, but only push or pull towards you. But that’s as far as the variation gets with the gameplay. There are also panels on the walls or floor which you can use to jump to higher areas or far to reach zones. In the game there are also objects that can kill you such as gas, fire, electricity and spikes which add some danger to the puzzles you are trying to overcome.

Some of the gas and electricity which blocks your path | Magnetic: Cage Closed Review
Some of the gas and electricity which blocks your path | Magnetic: Cage Closed Review

The storyline is that you’re stuck in the prison and these puzzles act as experiments that the warden and a psychologist perform on you throughout the game. You’ll hear both of them chat to you during the game as you progress through each of the puzzles. There is a psychological component where you are made to choose between certain options. One of these was you getting a minute or so to decide if you would push a red button or not. The outcome would determine something in the game depending on what you did. While these problems are interesting, after playing through it all and looking back on it, it didn’t seem important at all what I did, I never felt there was a result.

The graphics are good enough for what the game is and what you get up to in there. Although they aren’t the best graphics in the gaming industry, they are enough in my view for this type of game. The sound editing is well done, although sometimes the magnetic gun does sound like a vacuum cleaner. The music is composed well and suits the games styles and world.

Overall Magnetic: Cage Closed is an okay game if you are into puzzle solving video games. However the tone of the world as well as the dialogue of the warden is so negative, that it really takes away from what could have been a really fun puzzle experience and creates one that’s a bit uncomfortable. Gameplay wise the magnet gun and the concept of using magnets to solve various puzzles is interesting, but may get a bit repetitive after a while, luckily there are some variations in the game to keep it from feeling the same, but only just enough to keep things interesting in the end.

5 out of 10

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